If you could choose the format for your next PTQ what would it be?

Monday, September 14, 2009

Homebrew Pick of the Week: M10 Dual Lands

Once the new Zendikar fetch lands were spoiled at PAX it became abundantly clear why the dual lands in M10 were dependent on having basic lands in play to be efficient. Once you can fetch the land of your choice and then play one of these puppies on T2 untapped you will be in hog heaven. The mana bases post Zendikar will be unlike anything we have seen in type II for quite some time. I just got excited and had to feature the M10 duals in preparation for Zendikar release posts.



Strengths:
- Allied color dual land

- Has the capacity to come into play untapped

- More beginner-friendly drawback when compared to the previous core-set pain lands

Weaknesses:

- Does not jive particularly well with the current standard decks that are heavy in the non-basic land department

- Can come into play tapped and slow your tempo way down if you are stuck without a basic

- There is currently no strong enemy color dual lands that have good synergy with these M10 duals ( even though we all know fetch lands are coming back in Zendikar!!!!!)

Abusability:

- Not abusable compared to the vivid lands but still have immense strength. They were strong enough to alter type II by having more decks play an increased number of basic lands.

- Once Zendikar is released the true power of these lands will be quickly realized and they will become even more useful in type II and beyond


Please comment, email (homebrew.magic@gmail.com) or tweet (@homebrew_magic) any constructive criticism you have pertaining to this or any of my posts. Your input is both needed and appreciated. Keep on brewing!




Friday, September 11, 2009

Poll Results!

With the Limited PTQ season just around the corner along with the new MTGO PTQ's that are on their way qualifier tournaments are a hot topic on the web. This poll asked all you out there what kind of PTQ format would you like to see if you could pick from any existing MTG format available. The voting was completely inconclusive: EDH, Pauper, Standard, and Booster Draft all ended up in a tie for the top spot. I think if I had my choice I would go for an EDH format PTQ. It's extremely fun to play and the multiplayer aspect would be hilarious to try and organize. Honestly, it would almost be as much fun to see how they would set up the eliminations as actually playing in the event. I would play the Sharuum deck that I am currently putting together for some casual play in between classes on campus. Decklist is on the way! On a side note: I will begin back with the weekly posts next week so stay with me!

Please comment, email (homebrew.magic@gmail.com) or tweet (@homebrew_magic) any constructive criticism you have pertaining to this or any of my posts. Your input is both needed and appreciated. Keep on brewing!

Friday, July 31, 2009

New Poll: If you could choose the format for your next PTQ what would it be?

This post is mostly for those who either subscribe to my blog through a reader or who click over from twitter. I have posted a new poll on the site asking you guys what format you would like to play in your next PTQ if you could choose from any of the most popular formats. I think it would be awesome to play in a pauper ptq or bust out my Esper EDH deck for some last-man-standing fun!

Please comment, email (homebrew.magic@gmail.com) or tweet (@homebrew_magic) any constructive criticism you have pertaining to this or any of my posts. Your input is both needed and appreciated. Keep on brewing!

Monday, July 27, 2009

Poll Results!!

I decided to wait to post the poll results until after some big tournmanet decklists had been posted so we could compare what we thought would happen and what actually happened. Yeah, thats it.. It wasnt because I was procrastinating or anything.. Right..


The majority of people that voted on the poll thought that the cards from M10 would be the most help to White Weenie (kithkin) and they happened to be right. WW and Elves were the two decklists that really got cards that made them amazingly stronger. Honor of the Pure is giving kithkin an amazing boost putting them into one of the top deck spots post M10. Elvish Archdruid has created a monster and its name is "Elfball".. It makes the deck a turn faster which makes for some insane sub-4th turn plays that are hard to stop/match if you arent completely prepared.



One person thought Blightning would get some help but I'm not sure from where and another thought tokens would be getting a boost. I can kinda see this but it's not anywhere close to the help that kithkin got with the M10 release.

Overall the results were:

White Weenie- 4 Votes

Blightning- 1 Vote

Tokens- 1 Vote

Other (Elf Combo??)- 1 Vote

More (real) votes than last time! :P Lets keep it up!

Please comment, email (homebrew.magic@gmail.com) or tweet (@homebrew_magic) any constructive criticism you have pertaining to this or any of my posts. Your input is both needed and appreciated. Keep on Brewing!


(Links and Pictures provided by Wizards of the Coast Inc)

Thursday, July 23, 2009

Homebrew Decklist: Nulltread Aggro

Nulltread Aggro Ver. 1


Spells:

4x Nulltread Gargantuan
4x Birds of Paradise
4x Noble Hierarch
4x Winged Coatl
4x Broken Ambitions
4x Cryptic Command
4x Sower of Temptation
4x Kitchen Finks
3x Great Sable Stag
3x Farhaven Elf


Lands:

4x Flooded Grove
1x Reflecting Pool
1x Ancient Ziggurat
2x Gargoyle Castle
10x Forest
4x Island

This was an interesting deck to build because I decided to go completely out of my way to include some cards that aren't usually main-decked in standard. With such a fast and creature heavy format I felt like I could include a card like Winged Coatl because of its speed and effectiveness against pretty much any creature card being played. I also felt like because of the popularity of Fae, 5cc and U / W Lark (and possibly Merfolk after M10) I could main deck Great Sable Stag. It is just an all around good beater than doesn't die to Fallouts and cannot be meddled with while entering the battlefield. It is also a great card to bounce back with my Gargantuan because I don't have to worry about it getting countered when i decide to play it again.

The cards that have real synergy with Nulltread Gargantuan are cards like Kitchen Finks, Sower of Temptation and Farhaven Elf. Kitchen Finks is fun because you can keep gaining life by bouncing it and re-playing after you've already played it and Persisted it once. You can grab something with sower and bounce it via your Gargantuan so you dont have to worry so much about bouncing something that is going to be important to your overall strategy. You can play your Farhaven Elf on turn two or three and then bounce it with your Gargantuan and then play it again to get twice the acceleration you normally could from the card making it's three mana cost a little bit easier to swallow. It is also great for this type of deck because until Zendikar enemy colored mana fixing is much harder to do and Farhaven elf can fetch either a forest or an island from your deck to help you get out the key cards that make this deck so much fun to play.

There are probably adjustments to the numbers and possibly the cards in the deck but I wanted to throw this out there because I've been getting so far behind on my posts and didn't want to continue putting things off. This idea has been slow to come together so I might come back next week with a more polished version of this decklist for your consideration.

Please comment, email (homebrew.magic@gmail.com) or tweet (@homebrew_magic) any constructive criticism you have pertaining to this or any of my posts. Your input is both needed and appreciated. Keep on Brewing!


(Links and Pictures provided by Wizards of the Coast Inc)

Homebrew Pick of the Week: Nulltread Gargantuan!

I realized after reading though my posts that my picks are much more mainstream than I originally intended. The next few posts will deal with cards that are a little bit outside the mainstream. After messing around with my Merfolk deck now that M10 is live I was thinking about the viability of a green / blue deck in current type two play environment. There are some funny / effective cards in standard that fall under these two colors including Winged Coatl and Nulltread Gargantuan, the latter of which is this weeks Pick of the Week! Or possibly a green / blue / red deck! It would suck to try and make a mana base for that but still! Hmmm… anyway back to the Nulltread Gargantuan!




Strengths:

- 5 / 6 for three mana.. one of which is colorless!

- Colors are perfect for some sort of blue-green or bant aggro-ish ramp-ish deck.. Works well in a slower type aggro where you aren’t doing much creature-wise before turn three

Weaknesses:

- Drawback: works against most ramp-style decks because you have to bounce your accelerator..

Abusability:

- Birds of Paradise or Noble Hierarch on turn one and then play your Gargantuan on turn two! Then you can drop the Noble Hierarch again on turn three to boost your Gargantuan's attack to six!


- Play your Bloodbraid Elf and then the next turn play your Gargantuan and put your elf back on top to get it ready for another two-for-one on your next turn. You can get two Bloodbraid effects by turn five with just the elf, your Gargantuan and an accelerator.

- Use your Gargantuan to get any unwanted counters / auras off of a creature you control.


-Play Kitchen Finks and block a fatty. You gain the life twice then you bounce it with your Gargantuan and then play it again the next turn!


I’ve slept since the ARB release so I cant remember whether or not there was much hype / hate towards this card but it has been completely under my radar. I didn’t even remember it existed until I took another look at the sortable card list for ARB! I think it does have potential if you use it right. I’ve read it like a hundred times trying to figure out any reason why I shouldn’t be playing this card. It has tons of synergy with other cards that are extremely relevant in today's standard and it works well at any point during your match. Early, middle, late game? It doesn't matter! I will be back tomorrow (because I’m so behind!) with a Homebrew Decklist built around this lovable lil fela’. THAT IS ALL.

Please comment, email (homebrew.magic@gmail.com) or tweet (@homebrew_magic) any constructive criticism you have pertaining to this or any of my posts. Your input is both needed and appreciated. Keep on Brewing!

(Links and Pictures provided by Wizards of the Coast Inc)

Tuesday, July 14, 2009

Magic 2010 Prerelease Tournament Report- Part 2

While I did remember a little information I’m still trying to get the process down of taking notes on the sheet where I keep track of both players’ life totals so I can talk more specifically about what happened each game and have a better overall tournament report. That did not happen this time because it was my first limited event in a long while and I had to concentrate on my plays a lot more than I do in constructed. I did take notes after a couple of the game that were more interesting than the others so I do have a few things to talk about!

I think what happened to most people at the prerelease was that they cracked their packs saw a Lightning Bolt or two and decided they had to play some burn variant. While Lightning Bolt is good (especially in limited) I found that the matchups against decks that were running it were by far the easiest. They had the Lightning Bolts but nothing else from red to really back it up efficiently. People must have also cracked Elite Vanguard and felt that meant they were going to go white / red because the majority of my matches either had red or white in them. This is also probably because red is one of the strongest colors for limited play.

First Matchup vs Red/ White

Game One: He got mana flooded and I made a Centaur with Oakenform and beat him to death.


Game Two: He got my into single digits before I made my Baneslayer Angel and proceeded to bash his brains in again.. This was what happened during the majority of the games I managed to win

1-0

Second Matchup vs Red / Green

Game One: Oakenformed a couple Centaurs and beat him down before he could really get anything going.



Game Two: Same as game one except he managed to grab his Garuuk and used him to accelerate and eventually he popped his ultimate



Game Three: Was forced to enchant my Llanowar Elves with two Oakenforms and went swinging into his full board. He triple blocked because he had a Garruk out then I proceeded to do nothing at all until he had enough creatures to overrun with Garruk for the win.

1-1

Third Matchup vs Red / White

Game One: He made two Elite Vanguards with Holy Strengths for each and killed me very fast



Game Two: He got going pretty quick with another Elite Vanguard toting Holy Strength but I managed to hang on long enough to play my Baneslayer Angel and turn the tides



Game Three: This was quite possibly the most fun I had all day (also the the most luck I had all day) I had Baneslayer Angel in my opener with a couple lands including a Terremorphic Expanse. He was proceeding to beat me down and burn me with multiple weenies and a couple Lightning Bolts to stop my fliers in their tracks. On fifth turn I was forced to Nature’s Spiral my Terremorphic Expanse to get the fifth land and two white I needed to get my Baneslayer online. This was something that helped me a lot throughout my matchups to get the different colorations I needed and kept me from getting mana screwed in a lot of critical situations. I finally cast my Baneslayer and pass turn. He sighs and draw go’s, missing his land drop for the turn.

I top a land and smile to myself because I know if something happens to my angel I just got rid of one of my only recursion spells to get that Terramporphic back from my yard. I lay it down and play the last card in my hand: Oakenform, attaching it to the angel (sweet! 8 / 8 Flying- Lifelink!!) and swing for 8 to his face putting us about even as far as life totals were concerned. I pass turn and he pulls the top card off of his deck looking extremely relieved when lays down his sixth land and taps the lot of em’. I can only look on with a sinking feeling when he flips a Planar Cleansing, the only one I’ve seen all day, and wipes the board. This was my death sentence because at that point I had no hand and his deck was much, much faster than mine. I untap my lands and knock the top of my deck for luck before drawing the top card.. my one and only Disentomb! The best possible card in my deck to top! Now glad I had used my Spiral on that Terramorphic, I flip the spell targeting my angel, grab it from my yard and put it back in play via my 5 untapped lands. The rest went quickly because he had nothing else to answer the 5 / 5. Yet another example of how it’s better to be lucky than good.. :P

2-1

Fourth Matchup vs Red / White

Game One: I stick my Griffin Sentinel and attach Oakenform early and start beating until he gets Blinding Mage online and keeps me at bay for a few turns. I finally get enough threats on the field (Child of Night and Centaur) to get past his tappers and swing for the win.



Game Two: I get a couple threats online and he turns my Centaur Courser with Oakenform against me using Act of Treason for 6 to my face. This was really fortunate because the next turn I was preparing to get Baneslayer online and if he had Act of Treason-ed it instead It would have given him at least one more turn to recover. I swing for the win a couple turns later.

3-1

Yay! I’m guaranteed to get a pack at this point in the tournament and I’m feeling pretty good about how the deck is performing.

Fifth Matchup vs Blue / Black

This was the first time I had come up against either of these colors all day and they trounced me. This guy had an amazing pool to draw from. He had 2 Hypnotic Specters, the 3/3 Phantom Warrior, two Assassinates, and many other fliers.

Game One: He got both his hyppies online and screwed my hand over on his way to pecking me to death over the next few turns.

Game Two: Repeat

This deck didn’t even have a chance against his unless I happened to get Baneslayer online though even if I had I wouldn’t have been able to attack with it because of his Assassinates which popped up both games. I would have had to play defensively until I could figure out how to get rid of his specters. Overall this deck’s worst nightmare.

3-2

Sixth Matchup vs Red / White / Green

Game One: He curved out perfectly into his green aggro creatures like: Elite Vanguard and Bramble Creeper with Whispersilk Cloak attached to it. I got mana flooded…yay!



Game Two: I curved perfectly into a fifth turn Baneslayer Angel and did what this deck does best: Attack with Baneslayer Angel until death…



Game Three: He got out a few good white creatures including Lightwielder Paladin, Elite Vanguard and Honor of the Pure and beat me down.. Horribly..

3-3



Overall it was a very interesting day of magic to say the least. I wasn’t displeased with my performance as much as I was my card pool. I’m sorry that I didn’t take better notes on my games but I will try to do better in the future! I always like playing limited because it is more about your deck building skills and a little bit of luck rather than your wallet. Not that I’m saying all constructed tournaments are like that but limited just puts everybody on a little more equal footing as far as what cards they can afford to use. Prereleases are always the best tournaments anyway because everybody is buzzing about the new cards and the excitement level is very high!