If you could choose the format for your next PTQ what would it be?

Showing posts with label Artifact. Show all posts
Showing posts with label Artifact. Show all posts

Friday, May 15, 2009

Favorite EDH generals


Right now I'm playing an Esper EDH deck with Sharuum the Hegemon as my general. I guess I just have a thing for artifacts. I'm also building a deck around the popular general; Momir Vig, Simic Visionary. He is incredible with some of the new hybrid cards that have come out in the last couple sets and provides insane card advantage. I'm thinking of making a mostly creature deck with decent abilities so that after you play Momir, pretty much everything you get after that will trigger his ability. Also cheap hybrid cards such as Slippery Bogle will trigger both abilities because of how they are put on the stack. This means that any hybrid card is a tutor for any other creature in your deck. (Let me know if I am mistaken in this regard please!) Should be fun and I will post a decklist as soon as I get done! What generals are you using in your EDH decks and what is your favorite?

(Pictures and links provided by Wizards of the Coast Inc)

Wednesday, April 29, 2009

Updated "Artifatties" Decklist

Artifatties!

Creatures:
1 x Grim Poppet
1 x Platinum Angel
1 x Scarecrone
1 x Inkwell Leviathan
4 x Master Transmuter
4 x Merfolk Looter
4 x Tidehollow Sculler
1 x Magister Sphinx
1 x Sharuum the Hegemon
4 x Sphinx Summoner


Other Spells:
4 x Mind Stone
3 x Sculpting Steel
4 x Thousand-Year Elixir
3 x Makeshift Mannequin
2 x Tezzeret the Seeker


Land:
3 x Island
2 x Mystic Gate
3 x Reflecting Pool
2 x Sunken Ruins
4 x Arcane Sanctum
4 x Vivid Creek
2 x Vivid Marsh
2 x Vivid Meadow


Added the Makeshift Mannequins back in because they are more consistent than running just scarecrone. 2 more sculping steels got added into the mix because they are extremely versitile cards when paired with the Transmuter. It basically adds three more of each non-land card to the deck. Updated the mana base a little and added Tezzerets to the mix because he strengthens the deck considerably. Still needs some work as far as spot removal and aggro control but its getting there!


(Links and picture provided by MTGfanatic.com)

Tuesday, April 21, 2009

Artifatties!

As I opened my Conflux booster box I opened several ( 3 in fact) Master Transmuters and thought that her ability would be extremely fun to build around. Shortly after I managed to get distracted by a building my Druids! and Merfolk decks ( see earlier posts) and forgot all about the idea. Sometime later I happened upon an article on the Wizards website talking about a budget version of the deck I had already been thinking about making. I decided it was time to build the deck and after purchasing the cards that make up the main engine of the deck I decided to try and take it a few steps further. I made the mana base smaller and more efficient (though much more expensive) as well as adding more fatties from Conflux and Shards. I then proceeded to troll the Alara Reborn spoiler in search of cards from the upcoming set that would make the deck even more fun when the new set came out. Here is what I have right now:

Creatures:
4 Master Transmuter
4 Merfolk Looter
4 Tidehollow Sculler
3 Plumeveil
4 Sphinx Summoner
1 Sharuum the Hegemon
1 Sen Triplets ( Alara Reborn)
1 Filigree Angel ( Alara Reborn)
1 Ethersworn Adjudicator
1 Platinum Angel
1 Scarecrone
1 Grim Poppet
1 Magister Sphinx
1 Inkwell Leviathan

Other Spells:
4 Thousand-Year Elixir
4 Mindstone
2 Tezzeret the Seeker
1 Sculpting Steel

Lands:
3 Reflecting Pool
2 Vivid Marsh
4 Vivid Creek
2 Vivid Meadow
4 Arcane Sanctum
2 Sunken Ruins
2 Mystic Gate
3 Island

I'm not sure how stable the deck is in its current form and I'm still messing around with the creatures and numbers of cards right now so please feel free to give me suggestions! The way the deck works is by getting your Thousand-Year Elixir and Master Transmuter into play and then use the Sphinx Summoner to tutor up whatever you need for the situation you are currently in. Merfolk Looter is another key utility card because it thins your deck out quickly to get your key cards into play faster.

I decided to take out the Makeshift Mannequins that were originally in the deck in favor or Scarecrone because it has the potential to be better in most match ups (especially against control). Scarecrone is especially good with Sharuum because you can tap four colorless and tap it to return Sharuum and with its ability on the stack tap one colorless and sac it to draw a card returning both it and Sharuum to play and gaining valuable card advantage in the process. Inkwell Leviathan is amazing because once you transmute it into play it is nearly unstoppable (save for a Wrath). Filigree Angel is going to be fun because you can pop it in and out of play with your Transmuter gaining 3x the number of artifacts you control of life each time! Sen triplets is just plain good against control decks because even if they try and bounce or path it you can just use your Transmuter to keep it in play!

The deck stands up pretty well against any spot removal because you can just use your Transmuter to bounce things in and out of play (including itself!) causing your opponent's removal spells to fizzle on resolution because of a lack of valid targets. I'm also thinking of trying to replace something with Glassdust Hulk (Alara Reborn) because it has awesome synergy with Master Transmuter and the rest of this deck. I might end up putting Sen Triplets in the sideboard for control matchups and replacing it with Glassdust Hulk in the main deck. The sideboard isn't complete so any thoughts on that would be appreciated as well! The rest is pretty self explanatory and it is an extremely fun deck to play and tweak! Please let me know if you have any ideas about how to make the deck better or just more efficient!

(Pictures Courtesy of Coolstuff.com, diver.com & trollandtoad.com)

Wednesday, April 1, 2009

PTQ Ravinity

Here is the decklist for the Ravinity deck I've chosen to run in this saturday's Pro Tour Qualifyier tournament in Mesa, Az:

Creatures:
4 Ornithopter
4 Arcbound Worker
4 Arcbound Ravager
4 Myr Enforcer
4 Frogmite
3 Master of Etherium

Non-Creature Artifacts:
4 Cranial Plating
4 Chromatic Star
4 Springleaf Drum

Other Spells:
4 Thoughtcast
3 Soul's Fire

Lands:
4 Ancient Den
4 Seat of the Synod
4 Vault of Whispers
4 Great Furnace
2 Blinkmoth Nexus

Sideboard:
3 Thoughtseize
3 Relic of Progenitus
3 Ethersworn Canonist
3 Ancient Grudge
2 Path to Exile
1 Krark-Clan Shaman

This is not by any means an original idea but I tailored the deck to fit my purposes and it is a blast to play!