
Strengths:
- Allied color dual land
- Has the capacity to come into play untapped
- More beginner-friendly drawback when compared to the previous core-set pain lands
Weaknesses:
- Does not jive particularly well with the current standard decks that are heavy in the non-basic land department
- Can come into play tapped and slow your tempo way down if you are stuck without a basic
- There is currently no strong enemy color dual lands that have good synergy with these M10 duals ( even though we all know fetch lands are coming back in Zendikar!!!!!)
Abusability:
- Not abusable compared to the vivid lands but still have immense strength. They were strong enough to alter type II by having more decks play an increased number of basic lands.
- Once Zendikar is released the true power of these lands will be quickly realized and they will become even more useful in type II and beyond
Please comment, email (homebrew.magic@gmail.com) or tweet (@homebrew_magic) any constructive criticism you have pertaining to this or any of my posts. Your input is both needed and appreciated. Keep on brewing!